Illustrator, designer, and painter with a love for color and the processes of the artistic method. Inspired by and passionate about video games, creative stories, and character creation. Trained in traditional portraiture and painterly techniques, combined with experience in illustration, character design, and graphic design. Bachelor's of Art in Studio Painting, and previous work experience in card game illustration, portrait commissions, and freelance design.
Freelance position involving the updating and revisions of instructions-for-use for various market products. Key points include updating symbols, links, and revision histories, adjusting images and fonts to ensure consistency throughout documents, and working with files and information organization for cohesiveness in company branding.
Creation of a full-color card and art book illustration for print, to be used for a full card deck, sold and distributed with profits for charity.
Teaching traditional painting classes to patrons with a range of different experience in a positive, entertaining environment. Key points include helping to build basic technical artistic skills and general painting knowledge, and being able to both create and instruct several genres and styles of art pieces.
Freelance position involving the storyboarding, concept sketching, refining, and implementation of proper instructions-for-use for an updated market product. Key points include illustrating a cohesive step-by-step flow of information for optimal communication of ideas.
Series of digital illustrations in the form of coloring pages, as part of a collaborative and interactive lecture series.
Contribution of large-scale paintings, created by drawing inspiration from impressionist works, used in set design for a stage production of "The Seagull" by Anton Chekov.